Design13 Sept 2026•7 min read
Apple has finally entered the foldable phone market with the iPhone Duo. Here’s everything you need to know about Apple’s first foldable iPhone, including its design, display, price, features, performance and whether it’s worth buying.
Design13 Aug 2026•3 min read
The dominant design conversation has shifted from engagement to restraint. Reducing cognitive load is now the differentiator, and it is harder than adding features.
Design12 Aug 2026•3 min read
A component library is a convenience. A design system that enforces rules across human and machine-generated interfaces is infrastructure, and it needs owners with authority.
Design10 Aug 2026•2 min read
Audits find issues after they ship. Building accessibility into the primitives means most of those issues never get written, which is the only approach that scales.
Design9 Aug 2026•3 min read
Inverting a palette produces muddy shadows, glaring surfaces, and unreadable states. Doing it properly means designing roles rather than values.
Design7 Aug 2026•3 min read
A design that only exists as a static frame hides motion, states, real data, and responsiveness, which is where most product decisions actually live.
Design6 Aug 2026•3 min read
Users read your buttons more carefully than your illustrations. Yet copy is usually written last, by whoever is available, and reviewed by nobody.
Design5 Aug 2026•3 min read
Line length, vertical rhythm, and a restrained scale will improve a screen more than any grid refactor. Most interfaces are typographically undertuned.
Design3 Aug 2026•2 min read
Onboarding gets all the attention, but the session that determines retention is the one after it, when the tour is gone and the product has to speak for itself.
Design2 Aug 2026•2 min read
Designers shipping components and engineers adjusting layout in the design system is not role confusion. It is what happens when both sides finally work on the same artefact.